Tilting the character a certain distance builds up velocity and momentum not unlike Valve's Portal. The tilting mechanic also demonstrates just how fragile the player character is and that while the game is fairly short, it certainly isn't easy. ![]() Because the game's central mechanic involves movement, it could be considered a tailor made Wii title and it shows. Sorry Gamecube controller fans, you're out of luck. As if that wasn't nice enough, a variety of control schemes are supported - with the Wii remote, a remote/nunchuk combo and even the classic controller. Only those who play the Wii version are able to rotate to any angle, making this the definitive version of the game. the character may start on the floor of an area, but can end up on the ceiling or either the right or left sides This is the game's hook. This character has the ability to run and jump, but it is ultimately you the player who is the most important aspect of the game.Īs the player you have the ability to literally control the world itself by repositioning it to any angle in 2D, i.e. There's no story whatsoever, save that you must guide your character to the end of a level. ![]() ![]() Will players want it though?Īnd Yet It Moves can be best described as a combination of 2D platformer and puzzle game. The makers of AYIM hope to recoup some of their development costs by releasing the game on the WiiWare platform. And Yet It Moves is another example of a PC game turned console release, like Cave Story and Super Meat Boy.
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